Zelda Wii U game won’t be shown at E3 2015

legend-of-zelda-wii-u1-640x360Nintendo shocked the gaming world (and Wii U owners) yesterday by announcing that the upcoming Zelda Wii U game was delayed to 2016. Now we’ve gotten even more bad news from Nintendo.

Not only has the company delayed Zelda to next year, they won’t be showing off the game at E3 2015. A company spokesperson said that this year’s E3, which takes place in Los Angeles in June, will only focus on 2015 Wii U and 3DS games.

Here’s what Nintendo told IGN about showcasing Zelda at E3:

“Because we’d like to focus on developing the game [Zelda], we aren’t planning on showing it at this year’s E3, where we will be highlighting games launching in 2015.”

If Nintendo will focus E3 on Wii U games that will be released this year, they better announce a few new ones (Metroid?). Because Zelda was the one game every Wii U owner was looking forward to, so Nintendo better have something half-decent as a replacement.

Or maybe they’ll just reveal the new NX console…

Source: Wii U Daily

The Legend of Zelda Wii U won’t be out in 2015

legend-of-zelda-wii-u1-640x360For Wii U fans expecting the latest installment in The Legend of Zelda franchise, you’ve got quite a bit longer to wait now, thanks to a video posted on Facebook by the series producer, Eiji Aonuma. In it, Aonuma apologizes to fans and says, “We are no longer making a 2015 release our number one priority.”

The game is based on an open world concept, which is something new for the Zelda series. Aonuma has been careful about the footage we’ve seen so far, with especially with the clip shown at last year’s E3 event and again at the Video Game Awards last year. According to Aonuma, the reason the team has decided not to target a 2015 release is that new possibilities have been discovered in the game and the team wants to explore them to ensure the best experience is delivered for players.

Ouch. That certainly hurts, but as Shigeru Miyamoto is fond of saying, a delayed game is eventually good, but a rushed game is forever bad.

Source: Wii U Daily

1001 Spikes getting off-TV play patch next month

1001-spikes-off-tv1001 Spikes is one of the most difficult platforming games since Super Meat Boy came out in 2010. It’s been well received across all platforms its been released on and Nicalis has been hard at work offering updates for the Wii U version. According to founder Tyrone Rodriguez, the company is putting the final touches on a patch for next month that will add the ability to play the game on the Wii U GamePad only.

According to the tweet, the patch will be ready to be submitted to Nintendo of America next month, so if all goes well with that process, you could be enjoying the punishing difficulty of 1001 Spikes without a TV very soon.

Source: Wii U Daily

Xenoblade Chronicles series is Monolith Soft’s attempt to redeem itself

Xenoblade_Chronicles_CoverA new Iwata Asks series has been posted on the Nintendo website, this time with the Monolith Soft developers and speaking about their series, Xenoblade Chronicles. Of course the team has been hard at work on Xenoblade Chronicles X for the Wii U, but for those interested who may have missed the first game in the series on Wii, Xenoblade Chronicles 3D will be released on New Nintendo 3DS on April 10. Iwata sat down with the developers to discuss the series.

One of the main motivations for making the Xenoblade series is the perceived failure of the Xenosaga series. According to the developers, that series was not received very well among fans, which led many in the team to want to create something that fans would love.

Also, Xenoblade was very much the result of the team wanting to redeem themselves after their perceived failure on the Xenosaga series. Xenoblade was their attempt at righting all of the wrongs after the team had received several more years of experience in the industry.

That’s right. We released three games in the Xenosaga series, but they weren’t very well received. It was really mortifying. All of the young team members felt that way, not just the leaders. So we all decided, “Next time we need to make a game that players will enjoy.” So that made the atmosphere during the Xenoblade Chronicles development very different compared to other games.

Xenoblade Chronicles producer Tetsuya Takahashi also stated that his team at Monolith Soft wanted to create the ultimate JRPG series when they set out to create the original game. According to him, the design principle between the first game and the second hasn’t changed, and the ultimate JRPG has a balance between story and gameplay with neither side leading the production of the game too much.

To give a brief outline of the structure of JRPG, first you have the story as the y-axis, and the game system and game play as the x-axis, and it’s really important to keep those two things balanced.

The full interview is a rather interesting read, as Takahashi details how Monolith Soft came to be as a company, as well as the influences in their design from his time working on the Final Fantasy series at SquareSoft, before it was turned into Square Enix through a merger. Takahashi’s experience with the Final Fantasy series and the perceived failure of the Xenosaga series has led to the creation of Xenoblade Chronicles, one of the better JRPGs released in the past few years.

While there’s very little conversation about Xenoblade Chronicles X, it’s safe to say that Takahashi’s design principles have carried over to the development of it as well. Perhaps Iwata will do another sit down with him around the time that Xenoblade Chronicles X goes on sale in Japan.

Source: Wii U Daily

Iwata says Nintendo was not cornered into joining the smartphone market

satoru-iwata-smiling-640x427Nintendo’s CEO Satoru Iwata has gone on the offensive, arguing that the company was not forced to backtrack on its plans concerning the mobile market, as reported by some outlets. Iwata had long been a hold out when investors asked about Nintendo’s mobile plans, but after the surprise announcement of his company forming a partnership with Japanese mobile firm DeNA, many felt as though Iwata was backtracking on previously made statements. In a chat with investors that has now been translated, Iwata stated that he doesn’t feel as though Nintendo is backtracking from its original goals.

A variety of media have written that Nintendo is cornered a number of times, but I do not think we were cornered at all. Needless to say, we are also aware that unless a company can deal with the rapidly changing world, it will face decline. But I would like to emphasise here that our alliance [with DeNA] is not the result of a lack of better options for a cornered company.

Instead of seeking out a company, Nintendo says the DeNA CEO spoke with him about remaining in the background, while being able to utilize Nintendo’s intellectual property to create new experiences on mobile. According to Iwata, this is exactly the type of arrangement Nintendo needed in order to get its feet wet in the mobile pool.

When I first met with [DeNA president and CEO] Mr. Moriyasu I started to wonder if there was anything we could work on together. After that, the more we discussed, the more I realized that DeNA knew so many things that Nintendo did not. Mr Moriyasu even said that DeNA did not mind remaining in the background as long as it could collaborate with Nintendo, and I came to realize that this could be a very productive opportunity as in comparison to what Nintendo might have been able to achieve by itself.

According to Iwata, the DeNA firm presented the right amount of knowledge and willingness to work with Nintendo that provided the right time to step into the market. He was careful to reiterate that Nintendo has received several offers from other companies, but it hadn’t found the pitch to join mobile until DeNA came along.

We have finally found a clear way to achieve a win-win relationship both for the dedicated video game and smart device businesses by deploying Nintendo IP raised in dedicated video game systems to smart devices,” Iwata said, implying that a smartphone strategy was previously rejected only because Nintendo was yet to identify a satisfactory solution.

One of the many statements thrown around by press after the announcement was that Nintendo was too late to join the mobile market, that firmly established companies have already been taking advantage of the boom in mobile for years now. Iwata doesn’t see it that way however, as he says the products they produce in the future will be the determining factor of whether or not the company was late to the boom.

As for your criticism that the decision is late, I think that whether it is late or not will be decided by what we produce in the coming years, and it could rather be described as the best timing.

Obviously there has been a certain amount of flip-flopping from Iwata on the issue as we’ve highlighted statements he’s made in the past where he reaffirmed the company was not committing to mobile. But as he stated here, it’s definitely possible for the company to change its mind, once the right partner and right strategy are found. The only thing that remains to be seen is whether or not this strategy will pay off for both Nintendo and DeNA.

Source: Wii U Daily

Grand Theft Auto V was prototyped for Wii U [RUMOR]

GTAV-Review-640x360According to a reliable source on Twitter, an early version of Grand Theft Auto V was prototyped on the Wii U. Of course, Rockstar Games never released a Wii U version of the game, but during the initial stages of development when the company was still figuring out which platforms to target, the Wii U was considered.

tamakiSeveral factors likely prevented Rockstar from releasing a Wii U copy of the game, including the low install base compared to the Xbox 360 and the PlayStation 3. The game is now available on Xbox One and PlayStation 4 and it just became available on PC a few weeks ago, so it’s likely development was focused on bringing the game to the new generation of consoles, rather than porting the game to have backwards compatibility with the Wii U.

Would you have played the game if it was made available on Wii U?

Source: Wii U Daily

Song of Seven successfully Kickstarted, coming to Wii U

Earlier today the Song of Seven Kickstarter was successfully funded so that the team at Enlighted Games can create the first chapter. If you’re unfamiliar with the project, it’s a story-driven character game similar to some of Double Fine’s productions like Grim Fandango and Broken Age. The game follows the protagonist through a story that can develop in several different ways thanks to conversation trees that result in different outcomes.

As for the gameplay, there will be puzles and riddles, all set along a unique path. According to the game’s developers, Song of Seven is designed to be played like the game version of a short-story, in which each chapter is self-contained, but it also links together through an overarching story. The description sounds very similar to what Telltale Games does with its series of video games, releasing them across five episodes for a full “season” of a game.

The first chapter of Song of Seven begins in an isolated village, where the main character meets Emma, a young inventor. The two venture off together and stumble into ancient ruins of a forgotten temple. Once inside, the doors shut behind them, so it’s up to the player to guide the duo through several puzzles and challenges in order to help them escape.

Current estimates put the game as being ready by February 2016, but if we know anything from past Kickstarter projects its that there will always be some unforseen delay. Either way, we’re happy to see something so creative get the backing it deserves and I’ll personally be watching this project closely as it matures.

Source: Wii U Daily