Archive for the ‘Wii U’ Category

Frozenbyte is pleased with sales of Trine: Enchanted Edition on Wii U

Trine_Enchanted_Edition_Forest1_Heroes-640x360Finnish developer Frozenbyte’s Trine: Enchanted Edition was recently released on the Wii U eShop, sporting the graphical enhancements of the Trine 2 engine but featuring the story from the original game. Wii U fans have been eager to play the game, but one took to Twitter to ask the developers whether or not they’re pleased with how well the first game is performing on the Wii U. Frozenbyte responded that they’re happy with sales and how the game is performing.

faustOf course, the fan’s motive for asking the developers whether or not they’re pleased with the sales of the Enchanted Edition of the game come from the developer’s recent announcement of Trine 3 for PC. Trine 3 has not been confirmed as coming to Wii U, so it’s likely that sales of Trine: Enchanted Edition and Trine 2 will determine whether or not Frozenbyte will port the game to Wii U when it’s ready. Either way, this looks like a good sign for getting Trine 3 on Wii U.

Source: Wii U Daily

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Playtonic is interested in doing cross-promotion with Rare

project-ukelelePlaytonic Games announcing their spiritual successor to Banjo Kazooie in the form of an entirely new property is exciting news for fans of the old Rare games. Microsoft hasn’t really utilized Rare’s properties beyond giving Killer Instinct to another developer, but Playtonic’s Gavin Price says he would be down with cross-promotion of their projects with Microsoft’s Rare, if the parent company was kosher with it.

According to Price, he’d love to feature Banjo & Kazooie in their upcoming project as an homage to the roots of it.

I wanted to get across with my Rare comments how that even though we’ve left them, lots of people are still there who we consider to be our friends and of course we wish them well with whatever they do in their future careers. I don’t see us collaborating on a game in future, more a sense that we help cross-promote each others games in fun ways if the chance arose either in Ukulele or other games we do in future. For example, IF Rare and Microsoft were up for it, it would be great to have a certain Bear and Bird lost in one of our worlds and needing the help of our new heroes to get back.

Playtonic Games is made up of several former Rare employees who left the company to pursue their own goals. Earlier this year, the dev team announced Project Ukulele, which is supposed to be a throwback to the classic platforming action from Banjo Kazooie, albeit with entirely new characters. It’ll be interesting to see if the team will be able to recreate the magic of memorable mascots and perhaps we’ll get a better sneak peek at what the team is working on at E3 this year.

Source: Wii U Daily

New details about cancelled sequel to ZombiU surface [RUMOR]

ZombiU-Gameplay-2-640x360

ZombiU is one of the most unique exclusives to ever grace a home console and for many, it became the primary reason to become an early adopter of the Wii U. Despite that, flagging sales of the Wii U led Ubisoft to consider the ZombiU experiment a failure, as the game didn’t sell quite as many copies as they hoped.

According to an insider close to the company, ZombiU 2 was briefly in development after the release of ZombiU in 2012. The team had around 5 to 10 members at the beginning of 2013 and it differed in scope to the first game. Here are the details we know about the now cancelled project.

  • ZombiU 2 was in development for a short period back in early 2013
  • Roughly 5-10 staffers worked on the project
  • The game never left pre-production
  • It didn’t take long for the game to be cancelled
  • Explore a “run-down, zombie apocalypse setting”
  • Would have featured co-op
  • One player would control the GamePad, while the other would use the Pro Controller
  • Players would get split up via multiple routes at points during the campaign
  • This co-op would be local only
  • More melee weapons were another desire of the team

The addition of co-op and the ability to explore a zombie-infested apocalyptic world is certainly interesting and we would have loved to see more from the team that put the first game together. Unfortunately we know how that went, especially with Ubisoft’s later releases on the Wii U.

Does the setup for ZombiU 2 interest you at all? Did you play the first game?

Source: Wii U Daily

Zelda Wii U game won’t be shown at E3 2015

legend-of-zelda-wii-u1-640x360Nintendo shocked the gaming world (and Wii U owners) yesterday by announcing that the upcoming Zelda Wii U game was delayed to 2016. Now we’ve gotten even more bad news from Nintendo.

Not only has the company delayed Zelda to next year, they won’t be showing off the game at E3 2015. A company spokesperson said that this year’s E3, which takes place in Los Angeles in June, will only focus on 2015 Wii U and 3DS games.

Here’s what Nintendo told IGN about showcasing Zelda at E3:

“Because we’d like to focus on developing the game [Zelda], we aren’t planning on showing it at this year’s E3, where we will be highlighting games launching in 2015.”

If Nintendo will focus E3 on Wii U games that will be released this year, they better announce a few new ones (Metroid?). Because Zelda was the one game every Wii U owner was looking forward to, so Nintendo better have something half-decent as a replacement.

Or maybe they’ll just reveal the new NX console…

Source: Wii U Daily

The Legend of Zelda Wii U won’t be out in 2015

legend-of-zelda-wii-u1-640x360For Wii U fans expecting the latest installment in The Legend of Zelda franchise, you’ve got quite a bit longer to wait now, thanks to a video posted on Facebook by the series producer, Eiji Aonuma. In it, Aonuma apologizes to fans and says, “We are no longer making a 2015 release our number one priority.”

The game is based on an open world concept, which is something new for the Zelda series. Aonuma has been careful about the footage we’ve seen so far, with especially with the clip shown at last year’s E3 event and again at the Video Game Awards last year. According to Aonuma, the reason the team has decided not to target a 2015 release is that new possibilities have been discovered in the game and the team wants to explore them to ensure the best experience is delivered for players.

Ouch. That certainly hurts, but as Shigeru Miyamoto is fond of saying, a delayed game is eventually good, but a rushed game is forever bad.

Source: Wii U Daily

Grand Theft Auto V was prototyped for Wii U [RUMOR]

GTAV-Review-640x360According to a reliable source on Twitter, an early version of Grand Theft Auto V was prototyped on the Wii U. Of course, Rockstar Games never released a Wii U version of the game, but during the initial stages of development when the company was still figuring out which platforms to target, the Wii U was considered.

tamakiSeveral factors likely prevented Rockstar from releasing a Wii U copy of the game, including the low install base compared to the Xbox 360 and the PlayStation 3. The game is now available on Xbox One and PlayStation 4 and it just became available on PC a few weeks ago, so it’s likely development was focused on bringing the game to the new generation of consoles, rather than porting the game to have backwards compatibility with the Wii U.

Would you have played the game if it was made available on Wii U?

Source: Wii U Daily

Song of Seven successfully Kickstarted, coming to Wii U

Earlier today the Song of Seven Kickstarter was successfully funded so that the team at Enlighted Games can create the first chapter. If you’re unfamiliar with the project, it’s a story-driven character game similar to some of Double Fine’s productions like Grim Fandango and Broken Age. The game follows the protagonist through a story that can develop in several different ways thanks to conversation trees that result in different outcomes.

As for the gameplay, there will be puzles and riddles, all set along a unique path. According to the game’s developers, Song of Seven is designed to be played like the game version of a short-story, in which each chapter is self-contained, but it also links together through an overarching story. The description sounds very similar to what Telltale Games does with its series of video games, releasing them across five episodes for a full “season” of a game.

The first chapter of Song of Seven begins in an isolated village, where the main character meets Emma, a young inventor. The two venture off together and stumble into ancient ruins of a forgotten temple. Once inside, the doors shut behind them, so it’s up to the player to guide the duo through several puzzles and challenges in order to help them escape.

Current estimates put the game as being ready by February 2016, but if we know anything from past Kickstarter projects its that there will always be some unforseen delay. Either way, we’re happy to see something so creative get the backing it deserves and I’ll personally be watching this project closely as it matures.

Source: Wii U Daily